Augmented Reality (AR) as a Learning Media for Introduction to Prehistoric Animals, Dinosaurs

Authors

  • Mina Ismu Rahayu Sekolah Tinggi Manajemen Informatika dan Komputer Bandung Author
  • Ilham Doni Waluya Sekolah Tinggi Manajemen Informatika dan Komputer Bandung Author
  • Faiqunisa Faiqunisa Sekolah Tinggi Manajemen Informatika dan Komputer Bandung Author

DOI:

https://doi.org/10.58761/jurtikstmikbandung.v11.i1.95

Keywords:

augmented reality, natural feature tracking, hewan purbakala, dinosaurus, unity3d, vuforia

Abstract

Currently, children know dinosaurs ancient animals only through a book, pictures andskeletons in museums, so children have to use their imagination to imagine the shape of dinosaurs but using augmented reality (AR) technology is expected in their learning about the introduction of ancient animalsdinosaurs can be more interesting and fun because AR can be a visualization tool for ancient animals in 3D.So that it can make it easier for children to get information about ancient dinosaurs from shape, type, movement, to sound.

In this application, the visualization model of ancient dinosaurs that has been given a markerwill be detected by the system as a marker, the detection uses a pattern recognition method, namely the Natural Feature Tracking (NFT) method found in the Qualcomm Vuforia Library. Therefore, with this application, children can learn ancient dinosaurs more easily and interestingly, because the delivery of information in 3D from augmented reality can increase children's enthusiasm in the learning process to get to know dinosaurs ancient animals.

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Author Biographies

  • Mina Ismu Rahayu, Sekolah Tinggi Manajemen Informatika dan Komputer Bandung

    Sekolah Tinggi Manajemen Informatika dan Komputer Bandung

  • Ilham Doni Waluya, Sekolah Tinggi Manajemen Informatika dan Komputer Bandung

    Sekolah Tinggi Manajemen Informatika dan Komputer Bandung

  • Faiqunisa Faiqunisa, Sekolah Tinggi Manajemen Informatika dan Komputer Bandung

    Sekolah Tinggi Manajemen Informatika dan Komputer Bandung

Published

2022-06-01

How to Cite

Augmented Reality (AR) as a Learning Media for Introduction to Prehistoric Animals, Dinosaurs. (2022). Jurnal Penelitian Dan Pengembangan Teknologi Informasi Dan Komunikasi, 11(1), 19-25. https://doi.org/10.58761/jurtikstmikbandung.v11.i1.95